Skip to content
WE BUILDHUMANOIDS

TOPIC HUB · /topics/locomotion

Locomotion

Humanoid locomotion: learned walking controllers, velocity-tracking tasks, sim-to-sim checks, and the humanoids in the WBH database that walk.

37 ROBOTS · 4 UPDATES

Introduction

Locomotion is how a humanoid moves its whole body through the world: walking, turning, running, climbing and recovering its footing. Most platforms in this database walk on two legs; some, such as the Reachy 2, put a humanoid upper body on a wheeled base. Each robot's specification table below records how it moves and, where the maker publishes it, how fast.

On developer platforms the usual starting point is now a learned controller. Policies are trained with reinforcement learning on thousands of simulated robots in parallel on a single GPU, then transferred to the hardware [2]. Isaac Lab ships ready-made humanoid tasks that train a policy to follow a commanded velocity [1], and Unitree documents a Train, Play, Sim2Sim, Sim2Real workflow for its humanoids, deploying a policy to a second simulator before the robot [3].

Robot models matter as much as the algorithm: a policy is only as good as the model it was trained on. Manufacturers and projects publish URDF and MJCF models for that reason; MuJoCo loads both [4].

CONCEPTS · 4

Key concepts

Velocity tracking
The standard learning task for walking: follow a commanded forward, sideways and turning velocity on flat or rough terrain [1].
Massively parallel training
Training one policy on thousands of simulated robots at once, which cut training times for walking policies to minutes on one GPU [2].
Terrain curriculum
Raising terrain difficulty as the policy improves, a 'game-inspired curriculum' in the work that popularised parallel training [2].
Sim2Sim
Running a trained policy in a second simulator to check it does not depend on quirks of the first [3].

KNOWLEDGE GRAPH · 37 ROBOTS

Robots and Locomotion

All robots
Robots tagged Locomotion, with the relevant facts from each robot's sourced record
ROBOTLOCOMOTIONSPEED
4NE1 Gen 3.5NEURANot published5 km/h (4NE1 products page (generation not stated))
4NE1 MiniNEURANot publishedNot published
AGIBOT A2 (A2 Ultra / A2 Lite)AGIBOTNot publishedMax 1.2 m/s (Ultra) / 0.8 m/s (Lite) (A2 Ultra / A2 Lite)
AGIBOT A3AGIBOTNot publishedNot published
AGIBOT A3 UltraAGIBOTNot publishedNot published
AGIBOT X2AGIBOTBipedalUp to 1.8 m/s (typical ≤0.8 m/s)
Agility Digit 5AgilityBipedalNot published
Booster K1BoosterNot publishedNot published
Booster T1BoosterBipedal (omnidirectional walking)1 m/s
Booster T2BoosterNot published3 m/s
Boston Dynamics AtlasBoston DynamicsBipedalNot published
EngineAI PM01EngineAINot published>2 m/s (hardware supported)
EngineAI T800EngineAINot published≥2 m/s (hardware supported)
Figure 03Figure AINot published1.2 m/s
Fourier GR-3FourierBipedal6.1 km/h
Galbot ET1GalbotNot publishedNot published
HMND 01 Alpha BipedalHumanoidNot publishedMax 2 m/s
iCubIstituto Italiano di TecnologiaNot publishedNot published
IRON (next-generation)XPENG (XPeng Inc.) - robotics businessNot publishedNot published
LimX LunaLimX DynamicsNot published5 km/h
LimX OliLimX DynamicsNot published5 km/h
MenteeBot V3MenteeNot published1.5 m/s
NEO1XNot published1.4 m/s
Noetix BumiNoetixNot published0.5 m/s (maximum travel speed)
Noetix E1NoetixNot publishedNot published
Noetix N2NoetixNot publishedNot published
PAL Robotics KANGAROOPALBipedalup to 2 m/s
PAL Robotics TALOSPALBipedalNot published
Persona humanoidPersona AINot publishedNot published
PhantomFoundationNot published1.7 m/s
ROBOTERA L7ROBOTERANot publishedNot published
SproutFaunaNot publishedNot published
Unitree G1UnitreeBipedalNot published
Unitree H1UnitreeBipedal3.3 m/s (published as a world record) (H1) · < 2 m/s (H1-2)
Unitree H2UnitreeBipedalNot published
Unitree R1UnitreeBipedalNot published
Walker S2UBTECHNot publishedNot published

Values come from each robot's record, where every fact links to its source.

INTELLIGENCE

Latest updates

All updates
  1. AGIBOT launches AGILE 2.0 perception-driven locomotion framework, demoed on X2RELEASE · AGIBOT · OFFICIAL
  2. Figure says BotQ has delivered 350+ Figure 03 units and reached one robot per hourHISTORICAL RECORD · PRODUCT · FIGURE AI · OFFICIAL
  3. Fauna Robotics describes Sprout, a lightweight developer humanoidHISTORICAL RECORD · PRODUCT · ARXIV

RESEARCH

Research

  1. CAP keeps humanoid locomotion working when depth sensing fails (CoRL 2026)RESEARCH · ARXIV