TOPIC HUB · /topics/locomotion
Locomotion
Humanoid locomotion: learned walking controllers, velocity-tracking tasks, sim-to-sim checks, and the humanoids in the WBH database that walk.
37 ROBOTS · 4 UPDATES
Introduction
Locomotion is how a humanoid moves its whole body through the world: walking, turning, running, climbing and recovering its footing. Most platforms in this database walk on two legs; some, such as the Reachy 2, put a humanoid upper body on a wheeled base. Each robot's specification table below records how it moves and, where the maker publishes it, how fast.
On developer platforms the usual starting point is now a learned controller. Policies are trained with reinforcement learning on thousands of simulated robots in parallel on a single GPU, then transferred to the hardware [2]. Isaac Lab ships ready-made humanoid tasks that train a policy to follow a commanded velocity [1], and Unitree documents a Train, Play, Sim2Sim, Sim2Real workflow for its humanoids, deploying a policy to a second simulator before the robot [3].
Robot models matter as much as the algorithm: a policy is only as good as the model it was trained on. Manufacturers and projects publish URDF and MJCF models for that reason; MuJoCo loads both [4].
CONCEPTS · 4
Key concepts
- Velocity tracking
- The standard learning task for walking: follow a commanded forward, sideways and turning velocity on flat or rough terrain [1].
- Massively parallel training
- Training one policy on thousands of simulated robots at once, which cut training times for walking policies to minutes on one GPU [2].
- Terrain curriculum
- Raising terrain difficulty as the policy improves, a 'game-inspired curriculum' in the work that popularised parallel training [2].
- Sim2Sim
- Running a trained policy in a second simulator to check it does not depend on quirks of the first [3].
KNOWLEDGE GRAPH · 37 ROBOTS
Robots and Locomotion
| ROBOT | LOCOMOTION | SPEED |
|---|---|---|
| 4NE1 Gen 3.5NEURA | Not published | 5 km/h (4NE1 products page (generation not stated)) |
| 4NE1 MiniNEURA | Not published | Not published |
| AGIBOT A2 (A2 Ultra / A2 Lite)AGIBOT | Not published | Max 1.2 m/s (Ultra) / 0.8 m/s (Lite) (A2 Ultra / A2 Lite) |
| AGIBOT A3AGIBOT | Not published | Not published |
| AGIBOT A3 UltraAGIBOT | Not published | Not published |
| AGIBOT X2AGIBOT | Bipedal | Up to 1.8 m/s (typical ≤0.8 m/s) |
| Agility Digit 5Agility | Bipedal | Not published |
| Booster K1Booster | Not published | Not published |
| Booster T1Booster | Bipedal (omnidirectional walking) | 1 m/s |
| Booster T2Booster | Not published | 3 m/s |
| Boston Dynamics AtlasBoston Dynamics | Bipedal | Not published |
| EngineAI PM01EngineAI | Not published | >2 m/s (hardware supported) |
| EngineAI T800EngineAI | Not published | ≥2 m/s (hardware supported) |
| Figure 03Figure AI | Not published | 1.2 m/s |
| Fourier GR-3Fourier | Bipedal | 6.1 km/h |
| Galbot ET1Galbot | Not published | Not published |
| HMND 01 Alpha BipedalHumanoid | Not published | Max 2 m/s |
| iCubIstituto Italiano di Tecnologia | Not published | Not published |
| IRON (next-generation)XPENG (XPeng Inc.) - robotics business | Not published | Not published |
| LimX LunaLimX Dynamics | Not published | 5 km/h |
| LimX OliLimX Dynamics | Not published | 5 km/h |
| MenteeBot V3Mentee | Not published | 1.5 m/s |
| NEO1X | Not published | 1.4 m/s |
| Noetix BumiNoetix | Not published | 0.5 m/s (maximum travel speed) |
| Noetix E1Noetix | Not published | Not published |
| Noetix N2Noetix | Not published | Not published |
| PAL Robotics KANGAROOPAL | Bipedal | up to 2 m/s |
| PAL Robotics TALOSPAL | Bipedal | Not published |
| Persona humanoidPersona AI | Not published | Not published |
| PhantomFoundation | Not published | 1.7 m/s |
| ROBOTERA L7ROBOTERA | Not published | Not published |
| SproutFauna | Not published | Not published |
| Unitree G1Unitree | Bipedal | Not published |
| Unitree H1Unitree | Bipedal | 3.3 m/s (published as a world record) (H1) · < 2 m/s (H1-2) |
| Unitree H2Unitree | Bipedal | Not published |
| Unitree R1Unitree | Bipedal | Not published |
| Walker S2UBTECH | Not published | Not published |
Values come from each robot's record, where every fact links to its source.
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